đź§° Overview

Demon Forge’s Content Drawer plugin lets you add quick-access menus to the Content Browser so you can spawn Blueprints of classes grouped into custom categories without having to go into C++

This page explains how to configure and use it in the Unreal Editor.

⚠️ Only supports blueprint classes (does not support data assets, widgets, struct or other non-blueprint classes).


1. Accessing Settings

  1. In the Unreal Editor, go to Edit → Project Settings.
  2. Scroll to the section Editor → then locate the Demon Forge section.
  3. Under Content Drawer Settings, you’ll find:
Setting Description
Menu Position Choose whether your custom categories appear at the Top or Bottom of the “Add New” menu.
Categories Define your custom categories and assign which classes belong in each.

2. Configuring Categories

  1. Expand Categories in the settings panel.
  2. Click + Add to insert a new entry.
  3. For each entry:
  4. Save the project settings (often automatically happens). Changes are reflected in the menu immediately.

⚠️ Note: Do not duplicate category names to prevent odd behavior.


3. Using the Drawer in the Content Browser

  1. In the Content Browser, right-click or use Add New → (or your custom “Add New” context).